I’m a VFX and CG supervisor with twenty years in episodic animation, features, and commercials — Disney Television Animation, Warner Bros. Animation, Nickelodeon, Titmouse.

My work sits where creative supervision meets pipeline engineering. I run reviews and shape shots, and I build the infrastructure underneath them: Maya, Arnold, Nuke, Deadline, and ShotGrid, distributed teams across time zones, ACES color end to end. 

The portfolio links are below. The blog is where I write up the technical problems worth solving twice

Live Action Work

Animation Work