by James Davidson | Mar 13, 2025 | Blog, Look Dev
Dug up a few Shader tests for a cel shaded look I did in the past, these tests always reinforce the need for a strong foundation -> model and topology, to hold up in motion.
by James Davidson | Nov 5, 2024 | Blog, Lighting
There is no shortage of opinions, discussions, or presentations when it comes to TV vs. Feature quality, especially on the internet! As studio leadership strive to appease shareholders by increasing outsourcing and chasing tax credits, this debate rises to the...
by James Davidson | Sep 22, 2024 | Before and After, Portfolio
Drawing Inspiration from a Mary Blair concept painting for Cinderella and the scene of her being imprisoned in her room, the Supervising Director wanted the light and shadows to slowly strengthen over the course of the sequence, culminating with Tylor’s feeling of...
by James Davidson | Sep 21, 2024 | Before and After, Portfolio
When they enter the Receiving Station, the team was looking for a grand reveal of this critical and massive location, which holds all of the power for Monstropolis from Monsters Inc. While this is the access port, it continues back behind the wall. As with the Holding...
by James Davidson | Sep 21, 2024 | Before and After, Portfolio
The Holding Pen is our first foray into the subterranean depths below MI (below the sub-basement level of the Mift office even), as well as our introduction to Sunny’s realm, deep in the bowels of Monsters Inc. As Sunny’s pale and Golem-esque complexion...